Resume

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Contact

Skype: erik.vaughn88

Call: 817 791 0884

Email: erik@erikvaughn.com


Skills

Design:

  • World Building
  • Event/Encounter Design
  • Systems Design
  • 2D/3D Level Design
  • Single/Multiplayer Design
  • Lighting/Visual
  • Material Creation

Scripting:

  • C#
  • Lua
  • Kismet
  • UnrealScript
  • Hammer Script
  • Papyrus
  • Proprietary Visual Scripting Systems

Development:

  • Agile Scrum
  • Perforce
  • Issue Manager
  • Documentation
  • Prototyping

Engines:

  • Unreal Development Kit
  • Unity
  • Unreal Engine 4
  • Unreal Tournament 3
  • Creation Kit/G.E.C.K
  • Source
  • Proprietary Engines

Software:

  • 3DS Max
  • Maya
  • Photoshop CS6
  • Visual Studio
  • Microsoft Office
  • Audacity

 

Professional Experience

Disney Infinity 3.0 - Level Architect

Disney Interactive, January 2015 - Present

Contributions

  • Designed layout, scripting, and implementation of achievements on Hall of Galactic Heroes from the ground up
  • Designed layout, scripting, and implementation of achievements on new areas of Hall of Heroes and Hall of Superheroes
  • Updated, optimized, and added new areas of existing Hall of Heroes and Hall of Superheroes
  • Designed layout, scripting, and implementation of Toy Box Hub levels "Heroes Ascension," "Urban Brawler," and "Paintball Monstrosity"
  • Designed specific systems required for randomized platforming elements with more than a thousand unique combinations
  • Scripted combat encounters on "Urban Brawler"
  • Prototyped and Modularized new game play features and mechanics
  • Designed multiplayer map "Paintball Monstrosity"

 

Astronomy Laboratory Assistant

University of North TexasJanuary 2009 - May 2012

  • Taught and lead laboratory classes at the Rafes Urban Astronomy Center, the University of North Texas Planetarium, Demonstration Labs, and Computer Labs
  • Put on free monthly open house exhibitions for the UNT Astronomy Department
  • Trained new team members and maintained astronomy equipment
  • Provided safe and reliable transportation for astronomy students and equipment to offsite observatory
  • Trained new drivers in safety and operational procedures
  • Maintained important documentation regarding mileage, safety, and more

 

Individual Projects

"Crane Style"

Single Player Mission: Half Life 2: Episode 2

  • Created mission highlighting the underused crane mechanics
  • Scripted custom enemies with weaknesses to physics objects
  • Created highly destructible environment

2 months, 2013

 

"The Inferno"

Single Player Mission: Gears of War

  • Created a flamethrower entirely in kismet
  • Tailored gameplay to fit new weapon style
  • Created interesting and cohesive visual environment

2 months, 2013

 

“Grimoire Rock“

Single Player Mission: Elder Scrools V: Skyrim

  • Created unique floating island environment
  • Scripted enemies with unusual and exciting abilities
  • Created interesting and exciting elemental environment

2 months, 2012

 

“Licence to Drill"

Multiplayer Map (CTF) Unreal Tournament 3

  • Created a visually exciting and cohesive environment
  • Scripted environmental hazards and interactive elements

2 months, 2013

 

Team Projects

Midgard Saga

  • Isometric Tactics/Strategy Game
  • Made with UDK
  • Team of 15

Role: Level Designer/World Builder

  • Created visually distinct and interesting fantasy environments
  • Created and modified particle systems, materials, and meshes
  • Responsible for Lighting
  • Assisted in game conception/balance
  • Game balance/user testing

June 2013 – December 2013

 

Remnant

  • 1st Person Shooter
  • Made with UDK
  • Team of 10

Role: Level Designer/World Builder

  • Created visually distinct and interesting post-apocalyptic environments
  • Assisted in conception and creation of multiplayer map
  • Creatively used limited assets in unique ways
  • Lighting
  • Assisted in game conception/balance
  • User testing

January 2013 - May 2013

 

Untethered

  • 2D Sidescrolling Platformer
  • Made with GuildEd
  • Team of 5

Role: Level Designer

  • Designed puzzles and platforming environments
  • Concepted gravity mechanic/game theme
  • Concepted game trailer for exhibition
  • Game balance/user testing

September 2012 - December 2012

 

Education

Master of Interactive Technology

Concentration in Level Design

The Guildhall at SMU

Plano, TX

August 2012 - May 2014

 

Bachelor's of Science

Emergency Management

The University of North Texas

Denton, TX

August 2006 - May 2010